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Old 02-04-2010, 08:49 PM   #441 (permalink)
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too bad it doesn't allow for better delays
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Old 02-05-2010, 01:39 PM   #442 (permalink)
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For the past couple of days it is now spitting out a script error. I have also noticed that you might not be getting credit for a bad Decaptcher request. This is the error and why it happens:

Cause for "A script in this movie is causing Flash Player to run slowly" alert

  • Ratings:1 of 6 people found this helpful

Issue

While viewing a Macromedia Flash movie in any Macromedia Flash Player environment (browser, standalone, or projector), an alert appears stating "A script in this movie is causing Flash Player to run slowly". Additionally, the message box gives the viewer the option to abort the script, as can be seen in Example 1.
Reason

Macromedia Flash Player will present this alert when a single script (for example, a one-frame ActionScript loop) continues to run for 15 seconds or longer. Giving viewers the option to end the script helps the Flash Player prevent an SWF file from freezing the viewer's browser or system indefinitely.
Note: The warning dialog box has Yes and No buttons. After pressing the No button three times (approximately 15 seconds in between prompts) the data is correctly loaded and displayed.
Solution

The solution to this alert can vary, just as the specific cause will vary.
It helps to first understand that the alert itself is not really the problem. The real problem is the performance of the application. The alert prevents the user from closing the application because they believe it is crashing.
The timeout of this alert cannot be altered, however, 15 seconds is about as long as one might want to wait for an application to become responsive.
The most common cause of a long delay is loading large amounts of data, or manipulating large amounts of data (specifically, string manipulation, or similar work that is typically time-intensive in client-side applications). It could also be a combination of both.
Loading large amounts of data
If the application loading large amounts of data (for example, 1000 records returned from a query,) consider the delivery mechanism. Most applications cannot usefully display a set of 1000 records in one view. Instead, load and display data in small chunks. This may solve a variety of problems in the application: overall performance, usability, and as a side benefit it avoids triggering the timeout alert.
Note: The number 1000 in this example is an arbitrary number. The maximum number of records allowed before this alert box appears depends on the amount of data in the XML file, the connection speed, and the speed of the client machine.
Examples:
  • Macromedia DataGrid Component
    It's difficult to work with many records at once in the DataGrid.Pull in small chunks of data, about as much as can be efficiently displayed and used at once, and you should have improved results. 100 records at once could suit the DataGrid better than 1000, for example.
  • Loading Large XML Files
    Loading excessively large XML files can cause the script timeout error.
Time-consuming processing
The code may require more client-side processing than can be done in Macromedia Flash Player in 15 seconds on your target machine.
  • First, troubleshoot and locate the specific code that causes the delay. Breakpoints and trace are very useful features in isolating problem code.
  • Once you locate the slow code block, consider the task it is performing. Some tasks, such as heavy string manipulation, can be time consuming. If heavy string manipulation is required, consider breaking it up into smaller tasks, or performing the task server-side.
  • One way to break up a code block into smaller pieces of code is to spread the function or loop across multiple frames to 'distribute' the processing. The code may not run as quickly as a pure block of code on a fast machine, but if heavy manipulation is required, you can make your application more accessible to slow machines by considering different methods.

    For example, to spread a loop out over several frames:

    You might evaluate a variable in an if statement. If the variable returns 'true', have the movie break the loop by going to the next frame. If the variable does not return 'true', then have the movie loop back to the first frame (usually two to three frames back) of the movie. When you want to break the loop, set the variable to true.
Before deploying an application, test early and often in an environment matching the lower end of your target audience. You may discover performance problems, or produce the timeout alert, when machines with faster processors or connections may not have a problem.


Peace.........
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Old 02-06-2010, 04:04 AM   #443 (permalink)
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This bot is really great it works well , i am just wondering though how long per day can i run it without being caught?

Despite my last post i need help i cannot get decaptcher to work i have an account and i am subbed to TBN it just says service error and then gets more pictures and does this on a loop what is wrong with it please get back to me asap

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Old 02-06-2010, 01:35 PM   #444 (permalink)
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Quote:
Originally Posted by george2847 View Post
too bad it doesn't allow for better delays
You could you know... just set the delays however you want. There is a "Settings" option in there.
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Old 02-08-2010, 06:16 AM   #445 (permalink)
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Quote:
Originally Posted by snives View Post
You could you know... just set the delays however you want. There is a "Settings" option in there.
but it has preset minimum values...CBX and CBXL were much more adaptable

oh, and btw...does anyone have any suggestions for being able to make this portable?
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Old 02-08-2010, 12:01 PM   #446 (permalink)
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It seems to get stuck on the flash alot... Loading flash long.
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Old 02-08-2010, 01:37 PM   #447 (permalink)
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Originally Posted by george2847 View Post
but it has preset minimum values...CBX and CBXL were much more adaptable

oh, and btw...does anyone have any suggestions for being able to make this portable?
the program is basically portable small file size no install. you just have to put new account names in. but to make it more portable if you know someone who knows thinstall tell him to thinstall it.
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Old 02-09-2010, 01:33 AM   #448 (permalink)
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So as an option under accounts there is "import." When clicked, it looks for .ini and .csv files. How can we create lists of accounts + account info for quick loading? It's a hassle to re-enter information every time I close/reopen the program, especially with a large number of accounts.
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Old 02-09-2010, 03:11 AM   #449 (permalink)
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Quote:
Originally Posted by Cheesecakeh View Post
So as an option under accounts there is "import." When clicked, it looks for .ini and .csv files. How can we create lists of accounts + account info for quick loading? It's a hassle to re-enter information every time I close/reopen the program, especially with a large number of accounts.
It saves the info after you enter it the first time.
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Old 02-10-2010, 08:07 PM   #450 (permalink)
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Originally Posted by Roydon View Post
It saves the info after you enter it the first time.
Ah, but if I use Sandboxie to run multiple instances, I want to be able to run three different lists at the same time.
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Old 02-10-2010, 08:41 PM   #451 (permalink)
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thanks for the upload, i will upgrade from 1.20 :]
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Old 02-10-2010, 11:34 PM   #452 (permalink)
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what the hell it changed my password!
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Old 02-11-2010, 12:39 AM   #453 (permalink)
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doubt it lol are you sure? my password hasn't changed.
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Old 02-11-2010, 01:12 PM   #454 (permalink)
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Here's another problem I ran into: Since CLDL restarts itself in order to switch accounts once an account is maxed, it will load the most recently inputted account list. This becomes an issue when using sandboxie, with different lists. Example:

CLDL Instance 1 has accounts A, B, and C. CLDL Instance 2 has accounts X, Y, and Z.

When both instances are running, doing points for accounts A and X simultaneously, and account A gets maxed, CLDL will close, start up again, and choose the second account, but from the most recently loaded list (instance 2). So it will load account Y, and accounts B and C will never be touched.
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Old 02-11-2010, 10:01 PM   #455 (permalink)
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Can you please get Decaptcher working again!! Would be great =p
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Old 02-12-2010, 12:29 AM   #456 (permalink)
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Quote:
Originally Posted by Cheesecakeh View Post
Here's another problem I ran into: Since CLDL restarts itself in order to switch accounts once an account is maxed, it will load the most recently inputted account list. This becomes an issue when using sandboxie, with different lists. Example:

CLDL Instance 1 has accounts A, B, and C. CLDL Instance 2 has accounts X, Y, and Z.

When both instances are running, doing points for accounts A and X simultaneously, and account A gets maxed, CLDL will close, start up again, and choose the second account, but from the most recently loaded list (instance 2). So it will load account Y, and accounts B and C will never be touched.
I would assume the easiest solution to this, would be if Precise changed the bot to load the account list and settings from a settings file in the same folder instead of %appdata% or wherever it is going right now. If you just make multiple copies of the program files in different folders and name them differently you already exclude the need for CLDL. Storing the settings in each of these folders would add a few very nice benefits imo.

Simply because I really would like to get back into coding after years of not using my knowledge I decided to finally learn C# + .Net . I am intending to attempt to make a bot myself for purely educational purposes (as I will likely never finish fleshing it out) but that is how I intend to handle saving settings.

There are a few other additions I am attempting that would also be interesting to see added, but they are by no means things that I think could be nearly as simply added in. The first thing I'd like to add and smooth out the logic on is determining the number of words of each length desired to eliminate the need for the failed attempts at the end of each game. This wouldn't be too hard to accomplish in an original build however once I get my knowledge on image recognition up to par (count vertically the first column of each blank to determine the number of total words, then beginning at the last word's 7th possible block count up to determine the number of that length, when you hit a blank, move left one and start counting from that line again). These I believe are the only two severe weaknesses with the current games being boted, as both of these could easily be used for detecting bots.
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Old 02-12-2010, 02:15 AM   #457 (permalink)
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there's a bot that counts words. it's called chicken and is available on some other boards.
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Old 02-12-2010, 02:20 AM   #458 (permalink)
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It's available here as well. I have avoided it though due to the complete failure of a Cat server paired up with stupidly low latencies last I checked that will likely have it killed sooner or later. Precise has overall in my opinion made a bot that is far superior to Chicken as far as being both reliable, functional, and capable of evading detection. I would rather continue to provide him feedback rather than settle otherwise.
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Last edited by snives; 02-12-2010 at 02:27 AM.
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Old 02-12-2010, 02:32 PM   #459 (permalink)
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is there any virsion??
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Old 02-13-2010, 08:41 PM   #460 (permalink)
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its version 1.28 if thats what you mean.
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